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Core Data: Main actor-isolated property can not be mutated from a Sendable closure
I'm running a project with these settings: Default Actor Isolation: MainActor Approachable Concurrency: Yes Strict Concurrency Checking: Complete (this issue does not appear on the other two modes) I receive a warning for this very simple use case. Can I actually fix anything about this or is this a case of Core Data not being entirely ready for this? In reference to this, there was a workaround listed in the release notes of iOS 26 beta 5 (https://forums.swift.org/t/defaultisolation-mainactor-and-core-data-background-tasks/80569/22). Does this still apply as the only fix for this? This is a simplified sample meant to run on a background context. The issue obviously goes away if this function would just run on the MainActor, then I can remove the perform block entirely. class DataHandler { func createItem() async { let context = ... await context.perform { let newGame = Item(context: context) /// Main actor-isolated property 'timestamp' can not be mutated from a Sendable closure newGame.timestamp = Date.now // ... } } } The complete use case would be more like this: nonisolated struct DataHandler { @concurrent func saveItem() async throws { let context = await PersistenceController.shared.container.newBackgroundContext() try await context.perform { let newGame = Item(context: context) newGame.timestamp = Date.now try context.save() } } }
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348
Oct ’25
PSA: Call Screening breaks in a multitude of ways; no missed call notifications or badges; not lighting up screen; not visible when using focus;
Call Screening has serious issues right now leading to missing calls from genuine callers because the system does not acknowledge them with missed call notifications or badges in a lot of cases. I'm posting this in the hope of catching an engineer who can bring this to the attention of the teams working on this. Filed as FB20678829 — I ran the following tests with iOS 26.1 beta 3, but the issues have been occurring on iOS 26.0 as well. I used an iPhone, Apple Watch, iPad, and Mac for this. The iPhone has Call Screening enabled with the option „Ask Reason for Calling“ The iPhone has call forwarding enabled to all devices. Test 1: Active Focus Turn on a focus like Do not Disturb on all devices. Lock all devices. Make a phone call to the iPhone with an unknown number. Behavior: iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display. Watch: does nothing. Mac: does nothing. iPad: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment. In this test the caller does not answer any of the Call Screening questions and just hangs up. The result is that only the Mac displays a missed call notification. iPhone, iPad, and Watch do not acknowledge the missed call (no phone app icon badge, no notification, no badge inside the Phone app itself), you can only see the call inside the Calls list when manually looking for it. Test 2: No Focus Turn off any focus like Do not Disturb on all devices. Lock all devices. Make a phone call to the iPhone with an unknown number. Behavior: iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display. Watch: does nothing. Mac: displays Call Screening UI when unlocked. iPad: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment. In this test the caller does not answer any of the Call Screening questions and just hangs up. The result is that only the Mac displays a missed call notification. iPhone, iPad, and Watch do not acknowledge the missed call (no phone app icon badge, no notification, no badge inside the Phone app itself), you can only see the call inside the Calls list when manually looking for it. The only improvement here is that the Mac now shows the Call Screening UI. Test 3: Caller answers Call Screening questions An active focus does not matter. Lock all devices. Make a phone call to the iPhone with an unknown number. Once the caller answered the Call Screening questions, the following happens: All devices ring like expected When the caller hangs up or I don’t answer: Mac: Shows Missed Call notification without details iPhone: Shows Missed Call notification with transcript of Call Screening (also badges phone app icon) iPad: does nothing. Watch: Shows the mirrored iPhone notification. Things to note: When turning off call forwarding on iPhone to other Apple devices like iPad and Mac, the phone app icon is always badged for missed calls when Call Screening was active, but no notification is displayed regardless.
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81
Oct ’25
Multiline Text not possible in accessoryRectangular widget on lock screen
Filed as FB20766506 I have a very simple use case for a rectangular widget on the iPhone lock screen: One Text element which should fill as much space as possible. However, it only ever does 2 per default and then eclipses the rest of the string. Three separate Text elements work fine, so does a fixedSize modifier hack (with that even four lines are possible!). Am I completely misunderstanding something or why is this not possible per default? Other apps' widgets like Health do it as well. My attempt (background added for emphasis) Health app widget var body: some View { VStack(alignment: .leading) { /// This should span three lines, but only spans 2 which eclipsed text. Text("This is a very long text which should span multiple lines.") // .fixedSize(horizontal: false, vertical: true) /// Using this fixes it as well, but that does not seem like a good default solution. /// Three separate `Text` elements work fine. // Text("This is a very long") // Text("text which should") // Text("span multiple lines.") } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .leading) .background(Color.black) /// Added for emphasis of the widget frame }
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116
Oct ’25
didRegisterForRemoteNotificationsWithDeviceToken called twice when also using CKSyncEngine in project
In didFinishLaunchingWithOptions I have this setup for getting the token to send to my server for notifications. The issue is that the delegate callback didRegisterForRemoteNotificationsWithDeviceToken gets called twice when also initializing a CKSyncEngine object. This confuses me. Is this expected behavior? Why is the delegate callback only called twice when both are called, but not at all when only using CKSyncEngine. See code and comments below. /// Calling just this triggers `didRegisterForRemoteNotificationsWithDeviceToken` once. UIApplication.shared.registerForRemoteNotifications() /// When triggering the above function plus initializing a CKSyncEngine, `didRegisterForRemoteNotificationsWithDeviceToken` gets called twice. /// This somewhat make sense, because CloudKit likely also registers for remote notifications itself, but why is the delegate not triggered when *only* initializing CKSyncEngine and removing the `registerForRemoteNotifications` call above? let syncManager = SyncManager() /// Further more, if calling `registerForRemoteNotifications` with a delay instead of directly, the delegate is only called once, as expected. For some reason, the delegate is only triggered when two entities call `registerForRemoteNotifications` at the same time? DispatchQueue.main.asyncAfter(deadline: .now() + 4) { UIApplication.shared.registerForRemoteNotifications() } func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) { print("didRegisterForRemoteNotificationsWithDeviceToken") }
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108
Nov ’25