Well, I think I will just create a 32-bit floating point buffer in the first place. I was hoping I was just missing a function definition somewhere (like vImageConvert_16UtoF).
By the way, I had a second question buried in my post (sorry about that). What does the parameter "histogram_entries" represent in the vImageContrastStretch_PlanarF() method? It says it is the "number of histogram entries". Do I just pick a number? Or does it represent the number of unique pixel values in my data?
Thanks,
Robert
Topic:
UI Frameworks
SubTopic:
General
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