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Reply to MetalKit in SwiftUI
Hi: This thead was quite helpful with my own code, thank you! With the newly announced (WWDC 2023) metal shaders available in SwiftUI, I wonder how the standalone example that creates its own MTKView would be updated with the latest SwiftUI? It is not obvious, at least to me...
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jun ’23
Reply to LowLevelMesh: Triangle Colors
Thank you, this is perfect! (It should be included in the documentation...) As a followup, will the use of the shader graph material be as efficient as metal for millions of triangles? If not, could you provide an example of how to do the same thing, starting with the example in the documentation, and blending the vertex colors over the face of the triangle, but with metal instead of the shader graph?
Jul ’24
Reply to MetalKit in SwiftUI
Hi: This thead was quite helpful with my own code, thank you! With the newly announced (WWDC 2023) metal shaders available in SwiftUI, I wonder how the standalone example that creates its own MTKView would be updated with the latest SwiftUI? It is not obvious, at least to me...
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jun ’23
Reply to Per-vertex color. in a custom RealityKit mesh? (macOS)
I also find the documentation difficult to follow. A full example of the triangle that is shown in the documents would be quite helpful.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jul ’23
Reply to LowLevelMesh: Triangle Colors
Thank you, this is perfect! (It should be included in the documentation...) As a followup, will the use of the shader graph material be as efficient as metal for millions of triangles? If not, could you provide an example of how to do the same thing, starting with the example in the documentation, and blending the vertex colors over the face of the triangle, but with metal instead of the shader graph?
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Jul ’24