I’m using ScreenCaptureKit on macOS to grab frames and measure end-to-end latency (capture → my delegate callback). For each CMSampleBuffer I read:
let pts = CMSampleBufferGetPresentationTimeStamp(sampleBuffer).seconds
to get the “capture” timestamp, and I also extract the mach-absolute display time:
let attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, createIfNecessary: false) as? [[SCStreamFrameInfo: Any]]
let displayMach = attachments?.first?[.displayTime] as? UInt64
// convert mach ticks to seconds...
Then I compare both against the current time:
let now = CACurrentMediaTime()
let latencyFromPTS = now - pts
let latencyFromDisplay = now - displayTimeSeconds
But I consistently see negative values for both calculations—i.e. the PTS or displayTime often end up numerically larger than now. This suggests that the “presentation timestamp” and the mach-absolute display time are coming from a different epoch or clock domain than CACurrentMediaTime().
Questions:
Which clocks/epochs does ScreenCaptureKit use for PTS and for .displayTime?
How can I align these timestamps with CACurrentMediaTime() so that now - pts and now - displayTime reliably yield non-negative real-world latencies?
Any pointers on the correct clock conversions or APIs to use would be greatly appreciated.
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