Based on the info you have posted, this is a LuxRays bug. The referenced file is one of their own internal source files.
I am the author of Fractal Architect for Mac and iOS. I am not having any issues with my own app. In fact, it looks like Apple has fixed issues I reported back in Catalina.
I have had an OpenCL app on MacOS since 2009. And yes OpenCL has been broken 5 years ago when El Capitan was released, but since then it has been robust for single GPU renders. OpenCL has been problematic for multiple GPU rendering, whereas Metal works properly.
I have not yet retested the multiple GPU kernel scheduling bug in Big Sur.
Topic:
App & System Services
SubTopic:
Core OS
Tags: