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glassEffect geometry bug when using rotationEffect
If using .glassEffect or .buttonStyle(.glass) along with .rotationEffect(), the view's geometry grows in size (proportionally to the degrees of the angle): struct ContentView: View { var body: some View { ZStack { Color.red.ignoresSafeArea() VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Angle: 30") } .padding() .glassEffect(in: .rect(cornerRadius: 20)) .rotationEffect(.degrees(30)) } } } The expectation is that geometry stays the same, regardless of rotation. This has been a bug in all the betas, and is now also confirmed in Xcode 26 RC and iOS 26 RC.
Topic: UI Frameworks SubTopic: SwiftUI
0
0
250
Sep ’25
Multiplatform project error on Xcode 14 beta: Your target is built for macOS but contains embedded content built for the iOS platform
When creating a new Multiplatform project on Xcode 14 beta and adding a Notification Service Extension Target, compilation fails with: error build: Your target is built for macOS but contains embedded content built for the iOS platform (Notification.appex), which is not allowed. This really limits the usefulness of the new multiplatform single target, especially if we cannot incorporate basic extensions. Is there any way to use single target multiplatform and still have the freedom to add necessary extensions to the app?
3
1
4k
Sep ’23
glassEffect geometry bug when using rotationEffect
If using .glassEffect or .buttonStyle(.glass) along with .rotationEffect(), the view's geometry grows in size (proportionally to the degrees of the angle): struct ContentView: View { var body: some View { ZStack { Color.red.ignoresSafeArea() VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Angle: 30") } .padding() .glassEffect(in: .rect(cornerRadius: 20)) .rotationEffect(.degrees(30)) } } } The expectation is that geometry stays the same, regardless of rotation. This has been a bug in all the betas, and is now also confirmed in Xcode 26 RC and iOS 26 RC.
Topic: UI Frameworks SubTopic: SwiftUI
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0
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0
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250
Activity
Sep ’25
Multiplatform project error on Xcode 14 beta: Your target is built for macOS but contains embedded content built for the iOS platform
When creating a new Multiplatform project on Xcode 14 beta and adding a Notification Service Extension Target, compilation fails with: error build: Your target is built for macOS but contains embedded content built for the iOS platform (Notification.appex), which is not allowed. This really limits the usefulness of the new multiplatform single target, especially if we cannot incorporate basic extensions. Is there any way to use single target multiplatform and still have the freedom to add necessary extensions to the app?
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3
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1
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4k
Activity
Sep ’23