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Reply to Where do you select the UIKit in Xcode
I have noticed two versions of the UI, one with syntax like https://developer.apple.com/documentation/uikit/uitableview/rowanimation and one with syntax like https://developer.apple.com/documentation/uikit/uitableviewrowanimation?language=objc How do I change my project to use the ealier verion of UIKit
Dec ’21
Reply to POD Compatibility
Now I'm not sure if this is anything to do with Swift version 5. I created a project that just has pods added. I tried adding SwiftLuhn and got the attached warnings. Steps to reproduce Updated to Monteray OS version Installed latest xcode (version 12) created new project pod init Added pod 'SwiftLuhn' to podfile Pod Update compile and run I have added a number of other cocopods and got numerous compile warnings. Some errors also that I'm trying to figure out. My assumption was that the pods would work with the latest versions of OS and Xcode. So just trying to figure out what to do. Since the original post I have found that I can suppress the warnings on the cocopods by using :inhibit-warnings => true but not sure thats the smartest thing to do. Would prefer the pods run clean of warnings. The pod I'm trying to figure out now is MMChatFramework. It loads the Pod Texture as a dependency which results in the error: "Framwork not found AsyncDisplayKit"
Topic: Programming Languages SubTopic: Swift Tags:
Dec ’21
Reply to Xcode just spins when opening a workspace
Upgraded my OS and xcode to latest version and it now opens projects. Now I am running into problems with numerous warnings on pods. Some are because the pod seems to be based on Swift version < 5.0 which seems to come with Xcode 15. I am new to IOS development. Is this typical that pods are not compatible with the latest languate. I'd love to know what designers typically do to handle these compatibility issues. Do you typically run an older verision of Swift to be compatible. with existing PODS?
Dec ’21