To then rephrase my question with that context in mind, it would be "Are there best practices/examples for managing change to geometry with modern rendering approaches using Metal?" I think I understand the point with triple buffering (three vertex buffers, update one while the previous one is being rendered) but I wonder about the performance of having to remake the buffer so often. I will just have to try to implement it. Thank you for the suggestions!
Topic:
Programming Languages
SubTopic:
Swift
Tags: