I have a dedicated render thread with a run loop that has a CADisplayLink added to it (that's the only input source attached). The render thread has this loop in it:
while (_continueRunLoop)
{
[runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
I have some code to stop the render thread that sets _continueRunLoop to false in a block, and then does a pthread_join on the render thread:
[_renderThreadRunLoop performBlock:^{
self->_continueRunLoop = NO;
}];
pthread_join(_renderThread, NULL);
I have noticed recently (iOS 18?) that if the Display Link is paused or invalidated before trying to stop the loop then the pthread_join blocks forever and the render thread is still sitting in the runMode:beforeDate: method. If the display link is still active then it does exit the loop, but only after one more turn of the display link callback.
The most likely explanation I can think of is there has been a behaviour change to performBlock - I believe this used to "consume" a turn of the run loop, and exit the runMode:beforeDate call but now it happens without leaving that function.
I can't find specific mention in the docs of the expected behaviour for performBlock - just that other RunLoop input sources cause the run method to exit, and timer sources do not. Is it possible that the behaviour has changed here?
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