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XCode 13 beta fails to load Metal CoreImage Kernel
This is a weird XCode 13 beta bug (including beta 5). Metal Core Image kernels fail to load from the library giving error 2021-08-26 12:05:23.806226+0400 MetalFilter[23183:1751438] [api] +[CIKernel kernelWithFunctionName:fromMetalLibraryData:options:error:] Cannot initialize kernel with given library data. [ERROR] Failed to create CIColorKernel: Error Domain=CIKernel Code=6 "(null)" UserInfo={CINonLocalizedDescriptionKey=Cannot initialize kernel with given library data.} But there is no such error with XCode 12.5. The kernel loads fine. Only on XCode 13 beta there is an error.
2
0
1.6k
Aug ’21
iOS 16 Autorotation strange issue
I am seeing a strange issue with autorotation on iOS 16 that is not seen in other iOS versions. And worse, the issue is NOT seen if I connect device to XCode and debug. It is ONLY seen when I directly launch the app on device once it is installed, and that's the reason I am unable to identify any fix. So here is the summary of the issue. I disable autorotation in the app till the camera session starts running. Once camera session starts running, I fire a notification to force autorotation of device to current orientation. var disableAutoRotation: Bool { if !cameraSessionRunning { return true } return false } override var supportedInterfaceOrientations: UIInterfaceOrientationMask { var orientations:UIInterfaceOrientationMask = .landscapeRight if !self.disableAutoRotation { orientations = .all } return orientations } func cameraSessionStartedRunning(_ session:AVCaptureSession?) { DispatchQueue.main.asyncAfter(deadline: .now(), execute: { /* * HELP::: This code does something only when debug directly from XCode, * not when directly launching the app on device!!!! */ cameraSessionRunning = true if #available(iOS 16.0, *) { UIView.performWithoutAnimation { self.setNeedsUpdateOfSupportedInterfaceOrientations() } } else { // Fallback on earlier versions UIViewController.attemptRotationToDeviceOrientation() } self.layoutInterfaceForOrientation(self.windowOrientation) }) }
Topic: UI Frameworks SubTopic: UIKit Tags:
4
2
2.7k
Sep ’22
iOS 16.1 CDPurgeableResultCache logs
I keep getting repeated logs on iOS 16.1: [client] 114 CDPurgeableResultCache _recentPurgeableTotals no result for /private/var/wireless/baseband_data, setting to zero The logs fill the console and it's difficult to find useful logs that are there in my code. What can be done to disable these logs?
0
3
1.5k
Nov ’22
ShareSheet errors on console when presenting UIActivityViewController
I see these errors when presenting UIActivityViewController with a video file. [ShareSheet] Failed to request default share mode for fileURL:file:///var/mobile/Containers/Data/Application/B0EB55D3-4BF1-430A-92D8-2231AFFD9499/Documents/IMG-0155.mov error:Error Domain=NSOSStatusErrorDomain Code=-10814 "(null)" UserInfo={_LSLine=1538, _LSFunction=runEvaluator} I don't understand if I am doing something wrong and what the error means. The share sheet shows anyways.
Topic: UI Frameworks SubTopic: UIKit Tags:
5
3
2.4k
Aug ’23
Implementing Tone Curves using Metal/Core Image
I am trying to develop tone curves filter using Metal or Core Image as I find CIToneCurve filter is having limitations (number of points are atmost 5, spline curve it is using is not documented, and sometimes output is a black image even with 4 points). Moreover it's not straightforward to have separate R,G,B curves independently. I decided to explore other libraries that implement tone curve and the only one that I know is GPUImage (few others borrow code from the same library). But the source code is too cryptic to understand and I have [doubts] about the manner in which it is generating look up texture (https://stackoverflow.com/questions/70516363/gpuimage-tone-curve-rgbcomposite-filter). Can someone explain how to correctly implement R,G,B, and RGB composite curves filter like in Mac Photos App?
1
1
1.9k
May ’22
Autolayout warning "NSLayoutConstraint is being configured with a constant that exceeds internal limits"
I have a subclass of UIScrollView called MyScrollView. There is a subview called contentViewinside MyScrollView. The width constraint is set to be the contentSize of MyScrollView. private func setupSubviews() { contentView = ContentView() contentView.backgroundColor = UIColor.blue contentView.translatesAutoresizingMaskIntoConstraints = false contentView.isUserInteractionEnabled = true self.addSubview(contentView) contentView.leadingAnchor.constraint(equalTo: self.leadingAnchor).isActive = true contentView.trailingAnchor.constraint(equalTo: self.trailingAnchor).isActive = true contentView.topAnchor.constraint(equalTo: self.topAnchor).isActive = true contentView.bottomAnchor.constraint(equalTo: self.bottomAnchor).isActive = true // create contentView's Width and Height constraints cvWidthConstraint = contentView.widthAnchor.constraint(equalToConstant: 0.0) cvHeightConstraint = contentView.heightAnchor.constraint(equalToConstant: 0.0) // activate them cvWidthConstraint.isActive = true cvHeightConstraint.isActive = true cvWidthConstraint.constant = myWidthConstant //<--- problem here if myWidthConstant is very high, such as 512000 cvHeightConstraint.constant = frame.height contentView.layoutIfNeeded() } The problem is if I set cvWidthConstraint.constant to a very high value such as 521000, I get a warning: This NSLayoutConstraint is being configured with a constant that exceeds internal limits. A smaller value will be substituted, but this problem should be fixed. Break on BOOL _NSLayoutConstraintNumberExceedsLimit(void) to debug. This will be logged only once. This may break in the future. I wonder how does one set UIScrollView content size to be very high values?
1
0
1.2k
Mar ’22
AVAudioEngine exception - required condition is false format.sampleRate == hwFormat.sampleRate
I see in Crashlytics few users are getting this exception when connecting the inputNode to mainMixerNode in AVAudioEngine: Fatal Exception: com.apple.coreaudio.avfaudio required condition is false: format.sampleRate == hwFormat.sampleRate Here is my code: self.engine = AVAudioEngine() let format = engine.inputNode.inputFormat(forBus: 0) //main mixer node is connected to output node by default engine.connect(self.engine.inputNode, to: self.engine.mainMixerNode, format: format) Just want to understand how can this error occur and what is the right fix?
2
1
3.0k
Aug ’22
Urgent: XCode 13 unable to delete lines of code
I deleted Derived data of project and after that I can't remove any line of code in the project. The moment I delete any character in function, XCode 13 is duplicating that line as seen in the below image. And I can't delete even a comment. The code doesn't even build now. What do I do? A big chunk of commented code I tried to delete, it deletes but then shows that deleted code again upwards in another function.
1
0
1.6k
Sep ’21
'User Assigned Device Name' in XCode Capabilities list
I got approval for User Assigned Device Name but now am stuck how to import this capability in XCode? I successfully updated my AppId in membership portal to reflect this permission, but I can't find anything in XCode to import this. I opened Editor -&gt; Add Capability but there is no option to add User Assigned Device Name in the list! User Assigned Device Name
17
1
6.9k
Dec ’22
Unable to build Core Image kernels in XCode 16
My app is suddenly broken when I build it with XCode 16. It seems Core Image kernels compilation is broken in XCode 16. Answers on StackOverflow seem to suggest we need to use a downgraded version of Core Image framework as a workaround, but I am not sure if there is a better solution out there. FYI, I am using [[ stitchable ]] kernels and I see projects having stitchable are the ones showing issue. air-lld: error: symbol(s) not found for target 'air64_v26-apple-ios17.0.0' metal: error: air-lld command failed with exit code 1 (use -v to see invocation) Showing Recent Messages /Users/Username/Camera4S-Swift/air-lld:1:1: ignoring file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/CoreImage.framework/CoreImage.metallib', file AIR version (2.7) is bigger than the one of the target being linked (2.6)
1
2
601
Sep ’24
High CPU usage with CoreImage vs Metal
I am processing CVPixelBuffers received from camera using both Metal and CoreImage, and comparing the performance. The only processing that is done is taking a source pixel buffer and applying crop & affine transforms, and saving the result to another pixel buffer. What I do notice is CPU usage is as high a 50% when using CoreImage and only 20% when using Metal. The profiler shows most of the time spent is in CIContext render: let cropRect = AVMakeRect(aspectRatio: CGSize(width: dstWidth, height: dstHeight), insideRect: srcImage.extent) var dstImage = srcImage.cropped(to: cropRect) let translationTransform = CGAffineTransform(translationX: -cropRect.minX, y: -cropRect.minY) var transform = CGAffineTransform.identity transform = transform.concatenating(CGAffineTransform(translationX: -(dstImage.extent.origin.x + dstImage.extent.width/2), y: -(dstImage.extent.origin.y + dstImage.extent.height/2))) transform = transform.concatenating(translationTransform) transform = transform.concatenating(CGAffineTransform(translationX: (dstImage.extent.origin.x + dstImage.extent.width/2), y: (dstImage.extent.origin.y + dstImage.extent.height/2))) dstImage = dstImage.transformed(by: translationTransform) let scale = max(dstWidth/(dstImage.extent.width), CGFloat(dstHeight/dstImage.extent.height)) let scalingTransform = CGAffineTransform(scaleX: scale, y: scale) transform = CGAffineTransform.identity transform = transform.concatenating(scalingTransform) dstImage = dstImage.transformed(by: transform) if flipVertical { dstImage = dstImage.transformed(by: CGAffineTransform(scaleX: 1, y: -1)) dstImage = dstImage.transformed(by: CGAffineTransform(translationX: 0, y: dstImage.extent.size.height)) } if flipHorizontal { dstImage = dstImage.transformed(by: CGAffineTransform(scaleX: -1, y: 1)) dstImage = dstImage.transformed(by: CGAffineTransform(translationX: dstImage.extent.size.width, y: 0)) } var dstBounds = CGRect.zero dstBounds.size = dstImage.extent.size _ciContext.render(dstImage, to: dstPixelBuffer!, bounds: dstImage.extent, colorSpace: srcImage.colorSpace ) Here is how CIContext was created: _ciContext = CIContext(mtlDevice: MTLCreateSystemDefaultDevice()!, options: [CIContextOption.cacheIntermediates: false]) I want to know if I am doing anything wrong and what could be done to lower CPU usage in CoreImage?
4
1
2k
Oct ’23
StoreKit2 Errors on iOS 17
I noticed on iOS 17 that calling AppTransaction.shared fails with following errors. Here is the code: let result: VerificationResult<AppTransaction> = try await AppTransaction.shared NSLog("Result \(result)") It does not hit the NSLog statement and instead throws the following error logs. Error getting app transaction: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x281815050 {Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" UserInfo={NSLocalizedDescription=Invalid Status Code, AMSURL=https://mzstorekit-sb.itunes.apple.com/inApps/v1/receipts/createAppReceipt?REDACTED, AMSStatusCode=401, AMSServerPayload={ errorCode = 500317; }, NSLocalizedFailureReason=The response has an invalid status code}}} Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" UserInfo= {NSLocalizedDescription=Invalid Status Code, AMSURL=https://mzstorekit- sb.itunes.apple.com/inApps/v1/receipts/createAppReceipt?REDACTED, AMSStatusCode=401, AMSServerPayload={ errorCode = 500317; }, NSLocalizedFailureReason=The response has an invalid status code} Received error that does not have a corresponding StoreKit Error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo=.{NSUnderlyingError=0x281815050 {Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" UserInfo={NSLocalizedDescription=Invalid Status Code, AMSURL=https://mzstorekit-sb.itunes.apple.com/inApps/v1/receipts/createAppReceipt?REDACTED, AMSStatusCode=401, AMSServerPayload={ errorCode = 500317; }, NSLocalizedFailureReason=The response has an invalid status code}}}
2
1
1.2k
Oct ’23
SwiftUI view body invoked in infinite loop
I am observing infinite loop of view creation, deletion, and recreation when I move my app to background and bring back to foreground. I am clueless what is causing this repeated invocation of view body, so I tried Self._printChanges() inside the view body . But all I get is the following in console. ChildView: @ self , _dismiss changed. //<--- This is the problematic view ParentView: unchanged. //<--- This is parent view The issue has also been reported on Apple developer forums but no solution found. What are other options to debug this issue?
1
1
545
Jul ’24
XCode 13 beta fails to load Metal CoreImage Kernel
This is a weird XCode 13 beta bug (including beta 5). Metal Core Image kernels fail to load from the library giving error 2021-08-26 12:05:23.806226+0400 MetalFilter[23183:1751438] [api] +[CIKernel kernelWithFunctionName:fromMetalLibraryData:options:error:] Cannot initialize kernel with given library data. [ERROR] Failed to create CIColorKernel: Error Domain=CIKernel Code=6 "(null)" UserInfo={CINonLocalizedDescriptionKey=Cannot initialize kernel with given library data.} But there is no such error with XCode 12.5. The kernel loads fine. Only on XCode 13 beta there is an error.
Replies
2
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0
Views
1.6k
Activity
Aug ’21
iOS 16 Autorotation strange issue
I am seeing a strange issue with autorotation on iOS 16 that is not seen in other iOS versions. And worse, the issue is NOT seen if I connect device to XCode and debug. It is ONLY seen when I directly launch the app on device once it is installed, and that's the reason I am unable to identify any fix. So here is the summary of the issue. I disable autorotation in the app till the camera session starts running. Once camera session starts running, I fire a notification to force autorotation of device to current orientation. var disableAutoRotation: Bool { if !cameraSessionRunning { return true } return false } override var supportedInterfaceOrientations: UIInterfaceOrientationMask { var orientations:UIInterfaceOrientationMask = .landscapeRight if !self.disableAutoRotation { orientations = .all } return orientations } func cameraSessionStartedRunning(_ session:AVCaptureSession?) { DispatchQueue.main.asyncAfter(deadline: .now(), execute: { /* * HELP::: This code does something only when debug directly from XCode, * not when directly launching the app on device!!!! */ cameraSessionRunning = true if #available(iOS 16.0, *) { UIView.performWithoutAnimation { self.setNeedsUpdateOfSupportedInterfaceOrientations() } } else { // Fallback on earlier versions UIViewController.attemptRotationToDeviceOrientation() } self.layoutInterfaceForOrientation(self.windowOrientation) }) }
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
4
Boosts
2
Views
2.7k
Activity
Sep ’22
iOS 16.1 CDPurgeableResultCache logs
I keep getting repeated logs on iOS 16.1: [client] 114 CDPurgeableResultCache _recentPurgeableTotals no result for /private/var/wireless/baseband_data, setting to zero The logs fill the console and it's difficult to find useful logs that are there in my code. What can be done to disable these logs?
Replies
0
Boosts
3
Views
1.5k
Activity
Nov ’22
ShareSheet errors on console when presenting UIActivityViewController
I see these errors when presenting UIActivityViewController with a video file. [ShareSheet] Failed to request default share mode for fileURL:file:///var/mobile/Containers/Data/Application/B0EB55D3-4BF1-430A-92D8-2231AFFD9499/Documents/IMG-0155.mov error:Error Domain=NSOSStatusErrorDomain Code=-10814 "(null)" UserInfo={_LSLine=1538, _LSFunction=runEvaluator} I don't understand if I am doing something wrong and what the error means. The share sheet shows anyways.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
5
Boosts
3
Views
2.4k
Activity
Aug ’23
Implementing Tone Curves using Metal/Core Image
I am trying to develop tone curves filter using Metal or Core Image as I find CIToneCurve filter is having limitations (number of points are atmost 5, spline curve it is using is not documented, and sometimes output is a black image even with 4 points). Moreover it's not straightforward to have separate R,G,B curves independently. I decided to explore other libraries that implement tone curve and the only one that I know is GPUImage (few others borrow code from the same library). But the source code is too cryptic to understand and I have [doubts] about the manner in which it is generating look up texture (https://stackoverflow.com/questions/70516363/gpuimage-tone-curve-rgbcomposite-filter). Can someone explain how to correctly implement R,G,B, and RGB composite curves filter like in Mac Photos App?
Replies
1
Boosts
1
Views
1.9k
Activity
May ’22
Autolayout warning "NSLayoutConstraint is being configured with a constant that exceeds internal limits"
I have a subclass of UIScrollView called MyScrollView. There is a subview called contentViewinside MyScrollView. The width constraint is set to be the contentSize of MyScrollView. private func setupSubviews() { contentView = ContentView() contentView.backgroundColor = UIColor.blue contentView.translatesAutoresizingMaskIntoConstraints = false contentView.isUserInteractionEnabled = true self.addSubview(contentView) contentView.leadingAnchor.constraint(equalTo: self.leadingAnchor).isActive = true contentView.trailingAnchor.constraint(equalTo: self.trailingAnchor).isActive = true contentView.topAnchor.constraint(equalTo: self.topAnchor).isActive = true contentView.bottomAnchor.constraint(equalTo: self.bottomAnchor).isActive = true // create contentView's Width and Height constraints cvWidthConstraint = contentView.widthAnchor.constraint(equalToConstant: 0.0) cvHeightConstraint = contentView.heightAnchor.constraint(equalToConstant: 0.0) // activate them cvWidthConstraint.isActive = true cvHeightConstraint.isActive = true cvWidthConstraint.constant = myWidthConstant //<--- problem here if myWidthConstant is very high, such as 512000 cvHeightConstraint.constant = frame.height contentView.layoutIfNeeded() } The problem is if I set cvWidthConstraint.constant to a very high value such as 521000, I get a warning: This NSLayoutConstraint is being configured with a constant that exceeds internal limits. A smaller value will be substituted, but this problem should be fixed. Break on BOOL _NSLayoutConstraintNumberExceedsLimit(void) to debug. This will be logged only once. This may break in the future. I wonder how does one set UIScrollView content size to be very high values?
Replies
1
Boosts
0
Views
1.2k
Activity
Mar ’22
AVAudioEngine exception - required condition is false format.sampleRate == hwFormat.sampleRate
I see in Crashlytics few users are getting this exception when connecting the inputNode to mainMixerNode in AVAudioEngine: Fatal Exception: com.apple.coreaudio.avfaudio required condition is false: format.sampleRate == hwFormat.sampleRate Here is my code: self.engine = AVAudioEngine() let format = engine.inputNode.inputFormat(forBus: 0) //main mixer node is connected to output node by default engine.connect(self.engine.inputNode, to: self.engine.mainMixerNode, format: format) Just want to understand how can this error occur and what is the right fix?
Replies
2
Boosts
1
Views
3.0k
Activity
Aug ’22
What's new in Camera Capture on iOS 15 & iPhone 13 devices
Dear AVFoundation/Camera Capture Engineers, Can you please walk through the new APIs and functionality in camera capture that is available in iOS 15 and iPhone 13 devices? Specifically, is cinematic video capture mode available via API to third party developers?
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0
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0
Views
1.1k
Activity
Sep ’21
Urgent: XCode 13 unable to delete lines of code
I deleted Derived data of project and after that I can't remove any line of code in the project. The moment I delete any character in function, XCode 13 is duplicating that line as seen in the below image. And I can't delete even a comment. The code doesn't even build now. What do I do? A big chunk of commented code I tried to delete, it deletes but then shows that deleted code again upwards in another function.
Replies
1
Boosts
0
Views
1.6k
Activity
Sep ’21
'User Assigned Device Name' in XCode Capabilities list
I got approval for User Assigned Device Name but now am stuck how to import this capability in XCode? I successfully updated my AppId in membership portal to reflect this permission, but I can't find anything in XCode to import this. I opened Editor -&gt; Add Capability but there is no option to add User Assigned Device Name in the list! User Assigned Device Name
Replies
17
Boosts
1
Views
6.9k
Activity
Dec ’22
Unable to build Core Image kernels in XCode 16
My app is suddenly broken when I build it with XCode 16. It seems Core Image kernels compilation is broken in XCode 16. Answers on StackOverflow seem to suggest we need to use a downgraded version of Core Image framework as a workaround, but I am not sure if there is a better solution out there. FYI, I am using [[ stitchable ]] kernels and I see projects having stitchable are the ones showing issue. air-lld: error: symbol(s) not found for target 'air64_v26-apple-ios17.0.0' metal: error: air-lld command failed with exit code 1 (use -v to see invocation) Showing Recent Messages /Users/Username/Camera4S-Swift/air-lld:1:1: ignoring file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/CoreImage.framework/CoreImage.metallib', file AIR version (2.7) is bigger than the one of the target being linked (2.6)
Replies
1
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2
Views
601
Activity
Sep ’24
XCode 26 Metal Compiler build error
Just downloaded XCode 26 and I see build fails despite Metal toolchain 26.0 downloaded. What am I missing? cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain
Replies
2
Boosts
2
Views
498
Activity
Jun ’25
High CPU usage with CoreImage vs Metal
I am processing CVPixelBuffers received from camera using both Metal and CoreImage, and comparing the performance. The only processing that is done is taking a source pixel buffer and applying crop & affine transforms, and saving the result to another pixel buffer. What I do notice is CPU usage is as high a 50% when using CoreImage and only 20% when using Metal. The profiler shows most of the time spent is in CIContext render: let cropRect = AVMakeRect(aspectRatio: CGSize(width: dstWidth, height: dstHeight), insideRect: srcImage.extent) var dstImage = srcImage.cropped(to: cropRect) let translationTransform = CGAffineTransform(translationX: -cropRect.minX, y: -cropRect.minY) var transform = CGAffineTransform.identity transform = transform.concatenating(CGAffineTransform(translationX: -(dstImage.extent.origin.x + dstImage.extent.width/2), y: -(dstImage.extent.origin.y + dstImage.extent.height/2))) transform = transform.concatenating(translationTransform) transform = transform.concatenating(CGAffineTransform(translationX: (dstImage.extent.origin.x + dstImage.extent.width/2), y: (dstImage.extent.origin.y + dstImage.extent.height/2))) dstImage = dstImage.transformed(by: translationTransform) let scale = max(dstWidth/(dstImage.extent.width), CGFloat(dstHeight/dstImage.extent.height)) let scalingTransform = CGAffineTransform(scaleX: scale, y: scale) transform = CGAffineTransform.identity transform = transform.concatenating(scalingTransform) dstImage = dstImage.transformed(by: transform) if flipVertical { dstImage = dstImage.transformed(by: CGAffineTransform(scaleX: 1, y: -1)) dstImage = dstImage.transformed(by: CGAffineTransform(translationX: 0, y: dstImage.extent.size.height)) } if flipHorizontal { dstImage = dstImage.transformed(by: CGAffineTransform(scaleX: -1, y: 1)) dstImage = dstImage.transformed(by: CGAffineTransform(translationX: dstImage.extent.size.width, y: 0)) } var dstBounds = CGRect.zero dstBounds.size = dstImage.extent.size _ciContext.render(dstImage, to: dstPixelBuffer!, bounds: dstImage.extent, colorSpace: srcImage.colorSpace ) Here is how CIContext was created: _ciContext = CIContext(mtlDevice: MTLCreateSystemDefaultDevice()!, options: [CIContextOption.cacheIntermediates: false]) I want to know if I am doing anything wrong and what could be done to lower CPU usage in CoreImage?
Replies
4
Boosts
1
Views
2k
Activity
Oct ’23
StoreKit2 Errors on iOS 17
I noticed on iOS 17 that calling AppTransaction.shared fails with following errors. Here is the code: let result: VerificationResult<AppTransaction> = try await AppTransaction.shared NSLog("Result \(result)") It does not hit the NSLog statement and instead throws the following error logs. Error getting app transaction: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x281815050 {Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" UserInfo={NSLocalizedDescription=Invalid Status Code, AMSURL=https://mzstorekit-sb.itunes.apple.com/inApps/v1/receipts/createAppReceipt?REDACTED, AMSStatusCode=401, AMSServerPayload={ errorCode = 500317; }, NSLocalizedFailureReason=The response has an invalid status code}}} Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" UserInfo= {NSLocalizedDescription=Invalid Status Code, AMSURL=https://mzstorekit- sb.itunes.apple.com/inApps/v1/receipts/createAppReceipt?REDACTED, AMSStatusCode=401, AMSServerPayload={ errorCode = 500317; }, NSLocalizedFailureReason=The response has an invalid status code} Received error that does not have a corresponding StoreKit Error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo=.{NSUnderlyingError=0x281815050 {Error Domain=AMSErrorDomain Code=301 "Invalid Status Code" UserInfo={NSLocalizedDescription=Invalid Status Code, AMSURL=https://mzstorekit-sb.itunes.apple.com/inApps/v1/receipts/createAppReceipt?REDACTED, AMSStatusCode=401, AMSServerPayload={ errorCode = 500317; }, NSLocalizedFailureReason=The response has an invalid status code}}}
Replies
2
Boosts
1
Views
1.2k
Activity
Oct ’23
SwiftUI view body invoked in infinite loop
I am observing infinite loop of view creation, deletion, and recreation when I move my app to background and bring back to foreground. I am clueless what is causing this repeated invocation of view body, so I tried Self._printChanges() inside the view body . But all I get is the following in console. ChildView: @ self , _dismiss changed. //<--- This is the problematic view ParentView: unchanged. //<--- This is parent view The issue has also been reported on Apple developer forums but no solution found. What are other options to debug this issue?
Replies
1
Boosts
1
Views
545
Activity
Jul ’24