Exactly same issue here. I tried to release both MTLRenderPipelineState and MTLFunction with no luck. How do @Graphics and Games Engineer find out it is related to MTLFunction? The call stack does not show evidence of that. It is linking PSO given MTLFunction which is prepared in another path in Unreal Engine.
Is there way to track what resources are leaking and what are their reference status?
Topic:
Graphics & Games
SubTopic:
General
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