Post

Replies

Boosts

Views

Activity

Reply to No Apple plug-in library path found
The issue in my case was due to the project folder containing spaces. To resolve this, I went under Build Phases > Embed Apple Plug-in Libraries and wrapped $APPLE_PLUGIN_LIBRARY_ROOT on line 8 in double-quotes, like "$APPLE_PLUGIN_LIBRARY_ROOT", so that the shell treats it as a single argument. I am now able to build and archive.
Oct ’24
Reply to No Apple plug-in library path found
I'm facing the same issue for macOS. Setting to "For install builds only" works for building, but not for archiving.
Replies
Boosts
Views
Activity
Oct ’24
Reply to No Apple plug-in library path found
The issue in my case was due to the project folder containing spaces. To resolve this, I went under Build Phases > Embed Apple Plug-in Libraries and wrapped $APPLE_PLUGIN_LIBRARY_ROOT on line 8 in double-quotes, like "$APPLE_PLUGIN_LIBRARY_ROOT", so that the shell treats it as a single argument. I am now able to build and archive.
Replies
Boosts
Views
Activity
Oct ’24
Reply to Unity development for Vision OS(xcode error)
I'm not sure why this happens, but I found that deleting the redefinitions allowed me to complete my build.
Replies
Boosts
Views
Activity
Nov ’24