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Reply to No Apple plug-in library path found
The issue in my case was due to the project folder containing spaces. To resolve this, I went under Build Phases > Embed Apple Plug-in Libraries and wrapped $APPLE_PLUGIN_LIBRARY_ROOT on line 8 in double-quotes, like "$APPLE_PLUGIN_LIBRARY_ROOT", so that the shell treats it as a single argument. I am now able to build and archive.
Oct ’24
Reply to Unity development for Vision OS(xcode error)
I'm not sure why this happens, but I found that deleting the redefinitions allowed me to complete my build.
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Nov ’24
Reply to No Apple plug-in library path found
The issue in my case was due to the project folder containing spaces. To resolve this, I went under Build Phases > Embed Apple Plug-in Libraries and wrapped $APPLE_PLUGIN_LIBRARY_ROOT on line 8 in double-quotes, like "$APPLE_PLUGIN_LIBRARY_ROOT", so that the shell treats it as a single argument. I am now able to build and archive.
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Oct ’24
Reply to No Apple plug-in library path found
I'm facing the same issue for macOS. Setting to "For install builds only" works for building, but not for archiving.
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Oct ’24