Post

Replies

Boosts

Views

Activity

Reply to Why doesn't the Apple Vision Pro simulator appear as a run destination?
Besides Apple requiring a Silicon Mac, there is also one caveat that I did not find anywhere in the documentation: You had to set the supported platform in the build settings to "visionossimulator". But this seems to have changed now, and it's just visionos. However, if you come from Unity, they still export "xros" or "xrsimulator" and also do not mention this detail anywhere in their docs. It took me ages to find this out.
Nov ’23
Reply to Will I ever receive a rejection notice for "Apple Vision Pro developer kit"
We applied on the day the application form went online and haven't heard back yet. From the Unity forums I learned that only a very exclusive set of companies got granted access. And they even have to put on window lids to prevent anyone from seeing what they're doing. I learned this when I asked the community if anyone had tried out the glasses outdoors yet.
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’23
Reply to How to play 3D videos in immersive mode?
Yes. And the videos themselves are played in a boring mini-window. It's pretty lame.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24
Reply to Apple Vision Pro Development Without the $299 Dongle?
Just found this info on the Unity forums: "you need to enable developer mode on the device in the settings. I think part of it was under General, it lets you pair the device with a mac. The other part was in privacy settings to enable developer mode. The device will reboot and then it’ll show up in xcode as a target."
Replies
Boosts
Views
Activity
Feb ’24
Reply to External Peripheral Support on Vision Pro?
I think it is pretty weird that the cameras are "off-limits". Makes it pretty useless for many serious applications.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24
Reply to Vision Pro Dev Kit for non US developers
I'd love to know this myself. It's a shame that international developers are excluded. Also: why do you block users who have cylinders in their description? Is this what Apple considers "inclusion"?
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24
Reply to Apple Vision Pro Development Without the $299 Dongle?
What do you mean by the $299 dongle? I want to order a Vision Pro, but did not see this in the accessories list.
Replies
Boosts
Views
Activity
Feb ’24
Reply to Video displaying black while audio plays in the background on Apple Vision Pro simulator
Just came across this sample code that uses a custom AVPlayer view via the PlayerModel and SystemPlayerView classes: https://developer.apple.com/documentation/visionos/destination-video Maybe that helps.
Topic: Media Technologies SubTopic: Video Tags:
Replies
Boosts
Views
Activity
Feb ’24
Reply to Are there templates to code on visionOS?
Apple provides sample apps here: https://developer.apple.com/documentation/visionos
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24
Reply to VisionOS no longer available after macOS update
visionOS development does not work on Intel Macs under Sonoma. I had to install Ventura on an external drive to make it work again. Eventually, I got an M3 MacBook. Which is insane, as I only needed it for visionOS.
Replies
Boosts
Views
Activity
Feb ’24
Reply to Can vision pro record like traditional iPhones and Macs?
We would need photo and video recording capabilities. AFAIK, this is not possible right now either, which is limiting potential applications a lot.
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Jan ’24
Reply to How to simulate location in the visionOS simulator?
The MapCompass and MapScaleView work, if I add them manually as an .overlay, but not inside .mapControls. I also noticed that MapPitchSlider and MapZoomStepper are not supported on visionOS. Which is sad, since manual zoom and pitch do not really work well.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Jan ’24
Reply to Swipe / Long-press gestures in visionOS simulator
I tried this with an annotation on a map. But I can't get the long-press to work here either.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Jan ’24
Reply to Issues with "AR not supported in Simulator"
I also think it's a bummer that ARKit is not fully supported in the simulator. Especially since only a select handful of companies can get access to the actual device.
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Nov ’23
Reply to Why doesn't the Apple Vision Pro simulator appear as a run destination?
Besides Apple requiring a Silicon Mac, there is also one caveat that I did not find anywhere in the documentation: You had to set the supported platform in the build settings to "visionossimulator". But this seems to have changed now, and it's just visionos. However, if you come from Unity, they still export "xros" or "xrsimulator" and also do not mention this detail anywhere in their docs. It took me ages to find this out.
Replies
Boosts
Views
Activity
Nov ’23
Reply to No Vision Pro Simulator available for Xcode 15.1 beta 2
Update: You can now use the most recent Xcode 15.1 beta 3 with PolySpatial 0.6.2. The Unity docs are outdated.
Replies
Boosts
Views
Activity
Nov ’23
Reply to Will I ever receive a rejection notice for "Apple Vision Pro developer kit"
We applied on the day the application form went online and haven't heard back yet. From the Unity forums I learned that only a very exclusive set of companies got granted access. And they even have to put on window lids to prevent anyone from seeing what they're doing. I learned this when I asked the community if anyone had tried out the glasses outdoors yet.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Nov ’23