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Reply to Xcode 26 Link Error
Hi Ed, Thanks for your follow-up. When building with Xcode 16, the project compiles successfully with the -ld_classic flag. If we remove the flag, we get duplicate symbols errors. Our project includes multiple internal libraries, and some of them currently contain overlapping symbols. This isn’t something we can resolve quickly, so for now, we’re relying on -ld_classic for compatibility. We see the same issue when building with Xcode 16.2 beta (Build 16C5050e). Removing the -ld_classic flag also results in duplicate symbol errors, just like with Xcode 16.0. The libraries contain both iOS and iOS Simulator architectures. Our primary target platform is iOS, built for arm64. We’ll work on producing a minimal reproducible example and file a bug report. I’ll post the Feedback Assistant number here once that’s done. Best regards, ZWZ
Jun ’25
Reply to iOS 26 Empty Stack Crash
After removing our self-developed crash reporter, this crash still occurs. The crash happens when we attempt to load ads from GoogleMobileAds. Perhaps the information in the order file is causing abnormal function addresses in GoogleMobileAds? app-2025-09-23-145919.ips.txt
Sep ’25
Reply to iOS 26 Empty Stack Crash
This crash occurs asynchronously within GoogleMobileAds, which is a private library, so we’re unable to step through the code and pinpoint the exact crashing function. What we do know is that after removing the orderfile and rebuilding with Xcode 26, the crash no longer occurs. We’ve decided not to use the orderfile going forward, as it has little impact on startup time optimization for devices running iOS 13 and later. Thank you for your follow-up and support.
Sep ’25
Reply to iOS 16.4: Unable to initialize audio when initiating a VOIP call
We also encountered a similar issue on iOS 16.4.1, where the creation of AudioUnit failed and returned an error code: 268451843
Topic: App & System Services SubTopic: General Tags:
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May ’23
Reply to Xcode 26 Link Error
Hi Ed, Thanks for your follow-up. When building with Xcode 16, the project compiles successfully with the -ld_classic flag. If we remove the flag, we get duplicate symbols errors. Our project includes multiple internal libraries, and some of them currently contain overlapping symbols. This isn’t something we can resolve quickly, so for now, we’re relying on -ld_classic for compatibility. We see the same issue when building with Xcode 16.2 beta (Build 16C5050e). Removing the -ld_classic flag also results in duplicate symbol errors, just like with Xcode 16.0. The libraries contain both iOS and iOS Simulator architectures. Our primary target platform is iOS, built for arm64. We’ll work on producing a minimal reproducible example and file a bug report. I’ll post the Feedback Assistant number here once that’s done. Best regards, ZWZ
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Jun ’25
Reply to Xcode 26 Link Error
I’ve filed a report via Feedback Assistant: FB18047963. The report includes the linker snapshot and full Xcode build output from when the issue occurred.
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Jun ’25
Reply to iOS 26 Empty Stack Crash
Our project uses an order file, and everything works normally after removing it. However, the order file doesn’t contain any GAD-related symbols, so I’m not sure why it would affect the GoogleMobileAds code.
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Sep ’25
Reply to Special character display causes crash on iOS26
we have the same issue!
Topic: UI Frameworks SubTopic: UIKit Tags:
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Sep ’25
Reply to iOS 26 Empty Stack Crash
After removing our self-developed crash reporter, this crash still occurs. The crash happens when we attempt to load ads from GoogleMobileAds. Perhaps the information in the order file is causing abnormal function addresses in GoogleMobileAds? app-2025-09-23-145919.ips.txt
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Sep ’25
Reply to iOS 26 Empty Stack Crash
This crash occurs asynchronously within GoogleMobileAds, which is a private library, so we’re unable to step through the code and pinpoint the exact crashing function. What we do know is that after removing the orderfile and rebuilding with Xcode 26, the crash no longer occurs. We’ve decided not to use the orderfile going forward, as it has little impact on startup time optimization for devices running iOS 13 and later. Thank you for your follow-up and support.
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Sep ’25