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virtual game controller + SwiftUI warning
Hi, I've just moved my SpriteKit-based game from UIView to SwiftUI + SpriteView and I'm getting this mesage Adding 'GCControllerView' as a subview of UIHostingController.view is not supported and may result in a broken view hierarchy. Add your view above UIHostingController.view in a common superview or insert it into your SwiftUI content in a UIViewRepresentable instead. Here's how I'm doing this struct ContentView: View { @State var alreadyStarted = false let initialScene = GKScene(fileNamed: "StartScene")!.rootNode as! SKScene var body: some View { ZStack { SpriteView(scene: initialScene, transition: .crossFade(withDuration: 1), isPaused: false , preferredFramesPerSecond: 60) .edgesIgnoringSafeArea(.all) .onAppear { if !self.alreadyStarted { self.alreadyStarted.toggle() initialScene.scaleMode = .aspectFit } } VirtualControllerView() .onAppear { let virtualController = BTTSUtilities.shared.makeVirtualController() BTTSSharedData.shared.virtualGameController = virtualController BTTSSharedData.shared.virtualGameController?.connect() } .onDisappear { BTTSSharedData.shared.virtualGameController?.disconnect() } } } } struct VirtualControllerView: UIViewRepresentable { func makeUIView(context: Context) -> UIView { let result = PassthroughView() return result } func updateUIView(_ uiView: UIView, context: Context) { } } class PassthroughView: UIView { override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { for subview in subviews.reversed() { let convertedPoint = convert(point, to: subview) if let hitView = subview.hitTest(convertedPoint, with: event) { return hitView } } return nil } }
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Sep ’25