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Audio ducking on Mac when creating audiounit with VoiceProcessingIO
Hi, I've noticed that in Mac if when creating audiounit with VoiceProcessingIO it is ducking all the system audio. Is there a way to avoid it? This is how I create it:     AudioComponentDescription ioUnitDescription;     ioUnitDescription.componentType = kAudioUnitType_Output;     ioUnitDescription.componentSubType = kAudioUnitSubType_VoiceProcessingIO;     ioUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;     ioUnitDescription.componentFlags = 0;     ioUnitDescription.componentFlagsMask = 0;     AudioComponent outputComponent = AudioComponentFindNext(NULL, &ioUnitDescription);     result = AudioComponentInstanceNew(outputComponent, &m_audioUnit);
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Oct ’20
Audio ducking on Mac when creating audiounit with VoiceProcessingIO
Hi, I've noticed that in Mac if when creating audiounit with VoiceProcessingIO it is ducking all the system audio. Is there a way to avoid it? This is how I create it:     AudioComponentDescription ioUnitDescription;     ioUnitDescription.componentType = kAudioUnitType_Output;     ioUnitDescription.componentSubType = kAudioUnitSubType_VoiceProcessingIO;     ioUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;     ioUnitDescription.componentFlags = 0;     ioUnitDescription.componentFlagsMask = 0;     AudioComponent outputComponent = AudioComponentFindNext(NULL, &ioUnitDescription);     result = AudioComponentInstanceNew(outputComponent, &m_audioUnit);
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