Do you recommend using GameplayKit?

Hello,

Did anyone here use the GameplayKit framework in their project?

I'm planing to refactor an older platforming game and was wondering if I should convert my game logic to entities and components.

Theoretically, that seems like a good idea, but I feel like the technology is not properly maintained by Apple, so I'm afraid I might be wasting my time trying to integrate it.

Any opinions you have would be greatly appreciated :)

I don't think it would be worth the effort to convert an existing game to use GameplayKit. It would work better for a new game, where you designed the game to use the entity/component architecture.
Do you recommend using GameplayKit?
 
 
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