But what now?
You said you have
several buttons and you can read
each button's UUID. So, seeing how you organized the UUIDs would help writing an example.
Everything is in the same view, by the way.
Thanks, that can be a good clue.
By the way, in the added part, the
prototypeButton (in Swift, type names should start with Capital letter) does not have
background nor
disabled. And I cannot find another button to
change the attributes in the
body. (Please include the name of the view.)
I first thought I could have understood what you had intended, but now all such things are confusing me.
Please remember, we readers know nothing about your
memory game, nothing about the design of the game, nothing in your mind.
If you make some inconsistent explanations, we are just confused and get hard to show something sure.
Can you show a little bit better example?