Code seems fine however when i run the simulator in xcode or on my phone and tilt, the player doesnt move.
override func update(_ currentTime: TimeInterval) { if let accelerometerData = motionManager?.accelerometerData { physicsWorld.gravity = CGVector(dx: accelerometerData.acceleration.x * -50, dy: accelerometerData.acceleration.y * 50) }
Do i need gamescene.sks because i deleted the grid and the file