I know that you can use an OcclusionMaterial on an object, and it will cause Entities using it to be occluded (hidden) in those parts.
Is there the opposite of that, where I can have an Entity (with valid materials) that is behind a wall let's say, so that you can cause it NOT to be occluded? You would see the Entity behind the wall, rather than RealityKit hiding it as it normally would.
Thanks.