Opposite of OcclusionMaterial

I know that you can use an OcclusionMaterial on an object, and it will cause Entities using it to be occluded (hidden) in those parts.

Is there the opposite of that, where I can have an Entity (with valid materials) that is behind a wall let's say, so that you can cause it NOT to be occluded? You would see the Entity behind the wall, rather than RealityKit hiding it as it normally would.

Thanks.

Hi, something like this isn't supported. If you need to render something simple on top, you might be able to do this in a post process effect. But if you wouldn't be able to render specific entities on top. Please file this feature request on Feedback Assistant and we can look at including it in future releases.

Opposite of OcclusionMaterial
 
 
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