Apple's sample code "AVReaderWriter: Offline Audio / Video Processing" has the following listing
let writingGroup = dispatch_group_create()
// Transfer data from input file to output file.
self.transferVideoTracks(videoReaderOutputsAndWriterInputs, group: writingGroup)
self.transferPassthroughTracks(passthroughReaderOutputsAndWriterInputs, group: writingGroup)
// Handle completion.
let queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
dispatch_group_notify(writingGroup, queue) {
// `readingAndWritingDidFinish()` is guaranteed to call `finish()` exactly once.
self.readingAndWritingDidFinish(assetReader, assetWriter: assetWriter)
}
in CynanifyOperation.swift (an NSOperation subclass that stylizes imported video and exports it). How would I get about writing this part in modern Swift so that it compiles and works?
I've tried writing this as
let writingGroup = DispatchGroup()
// Transfer data from input file to output file.
self.transferVideoTracks(videoReaderOutputsAndWriterInputs: videoReaderOutputsAndWriterInputs, group: writingGroup)
self.transferPassthroughTracks(passthroughReaderOutputsAndWriterInputs: passthroughReaderOutputsAndWriterInputs, group: writingGroup)
// Handle completion.
writingGroup.notify(queue: .global()) {
// `readingAndWritingDidFinish()` is guaranteed to call `finish()` exactly once.
self.readingAndWritingDidFinish(assetReader: assetReader, assetWriter: assetWriter)
}
However, it's taking an extremely long time for self.readingAndWritingDidFinish(assetReader: assetReader, assetWriter: assetWriter) to be called, and my UI is stuck in the ProgressViewController with a loading spinner. Is there something I wrote incorrectly or missed conceptually in the Swift 5 version?