Hi - I am seeing a crash in ARKit and it is very challenging to tell what I am doing in code to trigger it. Is it possible to get more information about what may be triggering this crash.
Here is the crashing thread:
Thread 41 name: Thread 41 Crashed: 0 libsystem_kernel.dylib 0x00000001b8505964 __pthread_kill + 8
1 libsystem_pthread.dylib 0x00000001f2141378 pthread_kill + 268 (pthread.c:1668)
2 libsystem_c.dylib 0x000000018bd2cf50 abort + 164 (abort.c:118)
3 AppleCV3D 0x00000001c26623ec cv3d::kit::concurrency::detail::ProcessorInputMessageHandlingStrategy<cv3d::recon::frame::FrameBundle, cv3d::applecv3d::spatial_mapping::MeshingNodeMeshUpdateResult, void, std::__1::optional<cv3d::... + 244 (ProcessorInputMessageHandlingStrategy.h:112)
4 AppleCV3D 0x00000001c2662174 _ZZNK4cv3d3kit11concurrency6detail9ProcessorINS_5recon5frame11FrameBundleENS_9applecv3d15spatial_mapping27MeshingNodeMeshUpdateResultEvNSt3__18optionalIS9_EELb0EE25EnqueueMessageAndDispatchIZNKSD_4... + 192 (Processor.h:238)
5 AppleCV3D 0x00000001c39f6c48 dispatch_async_C_CallBack + 68 (functional:1885)
6 libdispatch.dylib 0x0000000180adb670 _dispatch_client_callout + 20 (object.m:560)
7 libdispatch.dylib 0x0000000180ae2ed4 _dispatch_lane_serial_drain + 896 (inline_internal.h:2587)
8 libdispatch.dylib 0x0000000180ae399c _dispatch_lane_invoke + 444 (queue.c:3937)
9 libdispatch.dylib 0x0000000180ae4c84 _dispatch_workloop_invoke + 1796 (inline_internal.h:0)
10 libdispatch.dylib 0x0000000180aee1b8 _dispatch_workloop_worker_thread + 656 (queue.c:6727)
11 libsystem_pthread.dylib 0x00000001f213b0f4 _pthread_wqthread + 288 (pthread.c:2599)
12 libsystem_pthread.dylib 0x00000001f213ae94 start_wqthread + 8