I've been looking for a way to find the actual "dihedral" angle between a plane (ARPlaneAnchor) and the local gravitational plane. Think "calculating the grade of a wheelchair ramp (i.e. its slope) using data from an iPhone."
I realize that this is very roughly provided in the alignment member of an ARPlaneAchor, as either .horizontal or .vertical, but what about planes in between? Presumably ARKit is using this angle to classify a plane as horizonal or vertical.
Is there an easy way to access the raw data, or to otherwise access that infomation?
I have also looked at the "CaptureSample" example, in which I can get a gravity vector using CoreMotion, but there's no obvious way to correlate what's in a scene with gravity.