Hi, does someone know what it means when there are two rows of fragments shaders in the performance graph of the Metal debugger?
This capture was taken on an iPhone 13 Pro. In the section highlighted in red, it looks like there are two command queues rendering stuff in parallel. But I am positive I only create one.
When I unfold the fragment shader row, i can see the details of shaders invokations and they seem sequentials.
So I am confused. Are the shaders running sequentially or concurrently?
Thank you!