Plasma Electric Motor Blueprint

import UIKit import PlaygroundSupport

class BlueprintView: UIView { override func draw(_ rect: CGRect) { guard let context = UIGraphicsGetCurrentContext() else { return }

    // Set up drawing parameters
    context.setLineWidth(2)
    context.setStrokeColor(UIColor.black.cgColor)
    
    // Draw the motor body
    let bodyRect = CGRect(x: 100, y: 100, width: 200, height: 300)
    context.stroke(bodyRect)
    
    // Draw the plasma density input
    let plasmaDensityRect = CGRect(x: 100, y: 50, width: 50, height: 30)
    context.stroke(plasmaDensityRect)
    
    // Draw the magnetic field strength input
    let magneticFieldRect = CGRect(x: 250, y: 50, width: 50, height: 30)
    context.stroke(magneticFieldRect)
    
    // Draw the power output
    let powerRect = CGRect(x: 100, y: 420, width: 50, height: 30)
    context.stroke(powerRect)
    
    // Draw the thrust output
    let thrustRect = CGRect(x: 250, y: 420, width: 50, height: 30)
    context.stroke(thrustRect)
    
    // Add labels
    let attributes: [NSAttributedString.Key: Any] = [
        .font: UIFont.systemFont(ofSize: 14),
        .foregroundColor: UIColor.black
    ]
    
    let densityLabel = NSAttributedString(string: "Plasma Density", attributes: attributes)
    densityLabel.draw(at: CGPoint(x: 100, y: 20))
    
    let magneticFieldLabel = NSAttributedString(string: "Magnetic Field", attributes: attributes)
    magneticFieldLabel.draw(at: CGPoint(x: 250, y: 20))
    
    let powerLabel = NSAttributedString(string: "Power Output", attributes: attributes)
    powerLabel.draw(at: CGPoint(x: 100, y: 390))
    
    let thrustLabel = NSAttributedString(string: "Thrust Output", attributes: attributes)
    thrustLabel.draw(at: CGPoint(x: 250, y: 390))
}

}

let blueprintView = BlueprintView(frame: CGRect(x: 0, y: 0, width: 400, height: 500)) blueprintView.backgroundColor = UIColor.white

PlaygroundPage.current.liveView = blueprintView

Plasma Electric Motor Blueprint
 
 
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