Super basic noob-level question about graphics in iOS

I'm 74 years old. My35 year-old son and I are developing a game for iOS platform. He's the coder/programmer, and I'm the designer. I've created numerous game elements such as buttons to tap, a logo, and a crossword grid in Photoshop. I set the image resolution at 216 dpi. I understood that I would need to supply 1x, 2x, and 3x versions of these elements.

To test a 3x version, I took an element and then, using Photoshop, increased its size by 300% (with resolution remaining at 216 dpi.) The resulting image understandably looks bleary/blurry. Wouldn't any device accessing the 3x versions of the graphics all have blurry elements?

Does this mean I should have created all the elements at that largest size, naming it the 3x version, so that subsequent 2x and 1x versions would be reductions, thus retaining sharpness at each stage?

I'm an old guy, and not a coder, so please explain this to me keeping those factors in mind. Thank you!

I'm 74 years old. My35 year-old son and I are developing a game

Well that’s the coolest thing I’ve encountered today!

I understood that I would need to supply 1x, 2x, and 3x versions

Actually no modern device uses 1x density, so you really need only 2x and 3x versions. Here’s a handy chart: https://www.ios-resolution.com

Wouldn't any device accessing the 3x versions of the graphics all have blurry elements?

Yep, the device will render exactly what you give it, if not resizing the image further or applying any other transformation. So you definitely want your image assets to look as good as possible at design time.

created all the elements at that largest size, naming it the 3x version, so that subsequent 2x and 1x versions would be reductions

Downscaling is probably better than upscaling, but for best results you may want to draw the artwork by hand for each density. The same image at each density will be roughly the same physical size on all devices, but the 3x density lets you provide richer detail. Or look into supplying vector assets, if that meets your needs.

Thank you, Scott. I really appreciate your help with this!

Super basic noob-level question about graphics in iOS
 
 
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