Swift Student Challenge Playground More Than 3min Content

Hi, this is my first Swift Student Challenge and I think I found a pretty interresting and innovative idea but It would require that the app has more than 3 min of content. What I can say without leaking the idea is that you can learn something in the playground and complete a quiz. One topic needs about 15-20 sec to read and 20 sec for the quiz. Than there is the possibility to go on to the next topic. But it is just the same ui and only different content and quiz questions. The playground has a few additional features that are also really interresting so I want to make sure that the judges of the challenge see them. Should I implement a small disclamer in the playground after looking at the first topic or mention this in the description when submitting the playground?

Thanks

Where did you read the 3'blimit ? The terms and conditions are not yet available. Is it in 2023 conditions ? If so, where exactly. In any case, you have to obey strictly to the rules. Disclaimer is not an option.

Thank you for the answer. Here is the sourcelink "Create an interactive scene in an app playground that can be experienced within three minutes."

I recommend you check out this thread.

I believe the 3-minute limit does not mean the judges should be able to look through the entire app within that time, but rather that they need to be able to get an idea of what it does in 3 minutes. For example, for a level-based game, if one / a few levels can be solved within the time limit, I think it should be fine (even though the app has multiple levels). What you'll have to do is make sure that the core parts of your app will be experienced within the allocated time.

You can also think of it like this: can you explore all the content within the apps you use in three minutes? Not necessarily, but you can find out what the apps are about within that time.

As you said, you could add a message after the first quiz that says something like "Congratulations! You finished this quiz. You can also solve other quizzes, do x, or y". I did something similar last year. I thought it would be a good idea since it indicated what else was left to do in my app. Perhaps you can achieve this in other ways too - for example, by indicating what your app does when it is first opened (using a similar message), or through a quick walk-through tutorial that is part of your app. Experiment and see what works best for you and your project.

Good luck!

Swift Student Challenge Playground More Than 3min Content
 
 
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