I managed to create a Unity app for my iPhone and iPad, but for some reason, I can no longer select my device, even though it's visible in the Manage Run Destination(device and simulation)
xcode bug
Go to Xcode's settings ? Platform tab. Remove all iOS simulators, wait for them to refresh, then install the one you want (iOS 17.5).
I understand it is not an issue with simulators but with device ? If that's the case, you should try to unpair the iPar and re-pair in Xcode.
Hey Krishna,
It seems like you’re having trouble using your iPad for development to show up as a target destination in Xcode. The suggestions from “darkpaw” and “Claude31” are great. After looking at your screenshots, I have another few suggestions to check:
First, verify what version of iOS you have set your app’s minimum iOS requirement to. Go to Settings > General > Minimum Deployments. Ensure that this version is less than the iPad’s iOS version, which is 16.3.1.
Here’s a helpful link to the “Minimum requirements and supported SDKs” table: https://developer.apple.com/support/xcode#minimum-requirements
You should also check that the app supports your destination. Under the same Settings > General menu, you’ll see ‘Supported Destinations.’ iPad should be listed there alongside iPhone, as in the screenshot below.
Additionally, it seems you don’t have any simulators installed. I recommend trying the app on a simulator first to see if it runs with the correct target.
Another thing to try is connecting the iPad to your computer via USB cable. I believe, based on your screenshot, that the device is currently connected via the network. Try connecting it via USB first to ensure that all the necessary development profiles are installed correctly.
I hope one of these suggestions will help you resolve the issue. Please let us know the results.