PortalComponent invalid

it is my code

let portal = Entity() portal.components[ModelComponent.self] = .init(mesh: .generatePlane(width: Float(size.width), height: Float(size.height), cornerRadius: 0.02), materials: [PortalMaterial()]) portal.components[PortalComponent.self] = .init(target: world) portal.components[PortalComponent.self]?.clippingPlane = .init(position: SIMD3(x: 0, y: 0, z: 0), normal: SIMD3(x: 0, y: 0, z: 0)) portal.components.set(HoverEffectComponent())

I added RealityView to multiple HStacks and implemented the portal effect. I found that the portal effect would cause confusion in the rendering level on some machines, as shown in the figure

this is my code

let portal = Entity()

// 添加 ModelComponent
portal.components[ModelComponent.self] = .init(
    mesh: .generatePlane(
        width: Float(size.width),
        height: Float(size.height),
        cornerRadius: 0.02
    ),
    materials: [PortalMaterial()]
)

// 添加 PortalComponent
portal.components[PortalComponent.self] = .init(target: world)
portal.components[PortalComponent.self]?.clippingPlane = .init(
    position: SIMD3(x: 0, y: 0, z: 0),
    normal: SIMD3(x: 0, y: 0, z: 0)
)

// 添加 HoverEffectComponent
portal.components.set(HoverEffectComponent())

Hi, Thank you for using the Portal API. Could you elaborate on what you mean by "invalid"? It is a bit hard to tell from the screenshot. To be more specific, what you are expecting to see by using this API and what is the unexpected behavior you observed.