VisionOS 26 new hand Tracking: how to use it for replacing hands in a virtual environment.

I am still not finding resources to know how to replace hands in a full immersive Space.... I reached the goal by creating a ARKit session that can detect the USDZ hand mesh Joints and connect to the hand-tracked-joints.... but I feel that's not the best solution... I really want to use the RealityKit potential to track and replace hands (with USDZ skinned ones) in an immersive environment, but the only resources I found are from November 2023.... :(

Can someone help me?

VisionOS 26 new hand Tracking: how to use it for replacing hands in a virtual environment.
 
 
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