How to implement c for vision ?

I want to use reality to create a custom material that can use my own shader and support Mesh instancing (for rendering 3D Gaussian splating), but I found that CustomMaterial does not support VisionOS. Is there any other interface that can achieve my needs? Where can I find examples?

Answered by DTS Engineer in 847701022

Hello,

I think this question has been answered in other threads at this point.

Accepted Answer

Hello,

I think this question has been answered in other threads at this point.

How to implement c for vision ?
 
 
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