Apple, please bring back SceneKit.
#BringBackSceneKit
Why? You can't just post that you want SceneKit back without giving some reason as to why. Isn't the replacement good enough for you? Why not? Is it missing something? What's it missing?
Apple aren't going to bring back SceneKit, but if you have suggestions on improvements to its replacement - which I believe is RealityKit? - then why not raise them as feedback suggestions in the usual way?
Please do so at https://feedbackassistant.apple.com/ then post the FB number(s) here.
Hello,
As @darkpaw suggests, it's important for us to understand what you need from SceneKith that isn't present in RealityKit or a related framework.
SceneKit didn’t need to be replaced.
I just converted a SceneKit app to RealityKit and was happy with the results. It has its quirks but I can’t make SceneKit models render as nicely as I can with RealityKit. No matter what I do with the models and maps. It does have hit box limitations and physics quirks to work around. Although not having to deal with the same kind of jittering. I also had some issue with it not working with shadows properly in the AR environment. SceneKit also isn’t gone. They just don’t recommend it. I’m not planning to rewrite everythin.
SceneKit will be replaced by RealityKit on the other platforms, but on watchOS it has no replacement