I'm running into an issue in Xcode when working on a visionOS app. Whenever I try to drag a 3D model entity in my scene, the drag gesture doesn't work if there's a UITextView (or SwiftUI TextEditor) in background of the 3D entity. It seems like the UITextView is intercepting the gesture or preventing the drag interaction from reaching the 3D content.
Interestingly, when the 3D entity is placed infront of the ScrollView, the drag works as expected.
Has anyone else experienced this behavior? Is this a known limitation or a bug in the current tooling? Any workarounds or fixes would be appreciated.
Thanks!