Xcode compile stucks(stops) when add new source files or add functions to previous files

Hello, we are working on a iOS game project, as progress, the project grows larger and larger. Because we are using other game dependencies and libraries, here larger and larger refers to the whole project, and our source files integrated and compiled by Xcode are not many. Now, it seems we hit a bottleneck, when I add new files or functions to the previous files to implement a new feature, Xcode compile stucks(stops), it's Indexing | Initializing datastore forever, cannot produce a final build.

macOS 15.1, Xcode 16.2

Can you provide any solutions to solve this problem? Also submitted Feedback ID #FB18432749

Answered by DTS Engineer in 849956022

Hello,

We're unable to provide support for Unreal game engine and suggest reaching out to Epic Game's support community for assistance.

UE5 aside, we recommend using the most recent (non-beta) version of Xcode to see if that resolves the build issue.

Hello,

We're unable to provide support for Unreal game engine and suggest reaching out to Epic Game's support community for assistance.

UE5 aside, we recommend using the most recent (non-beta) version of Xcode to see if that resolves the build issue.

Thanks a lot for your advice, until now I haven't tried upgrading my project to the newer versions. Game performance optimizations on mobile devices are another headache hitches topic to consider.

Thanks a lot for your advice, until now I haven't tried upgrading my project to the newer versions. Game performance optimizations on mobile devices are another headache hitches topic to consider. I have a new question, does Metal has workable solutions to cache and facilitate the rendering data of large games in realtime to prevent frame lost or stuttering?

Hi, can the moderator help delete the last post and my 2 redundant comments? Thanks

Xcode compile stucks(stops) when add new source files or add functions to previous files
 
 
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