Reverse geocoding rate limit of MKReverseGeocodingRequest compared to CLGeocoder

The documentation for CLGeocoder states

Geocoding requests are rate-limited for each app, so making too many requests in a short period of time may cause some of the requests to fail. (When the maximum rate is exceeded, the geocoder returns an error object with the CLError.Code.network error to the associated completion handler.)

And it provides helpful guidance on how and when to submit geocoding requests.

The documentation for MKReverseGeocodingRequest does not mention requests are rate-limited. Does this mean it is not rate-limited? If it is rate-limited, is it similar to CLGeocoder, what is its behavior?

It is important to understand behavior of the API in order to understand impact on my app’s use case and how users will be affected should I change the implementation. Thanks!

Reverse geocoding rate limit of MKReverseGeocodingRequest compared to CLGeocoder
 
 
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