App not showing in Game Center “All Activity” after release

Hello — I shipped an App Store build that signs in to Game Center using the Apple Unity Plugins (GameKit). The login banner appears, but my app still doesn’t show up in Game Center’s “All activity” (You started playing XXX 2d ago)

What I’ve done

  • Call await GKLocalPlayer.Authenticate();

  • “Game Center” is enabled for the current version in App Store Connect

  • Confirmed: other App Store games do appear under “All Activity” on the same device/account

Timeline: This is the first version that enables Game Center (not the app’s first release), and it has been about 2 hours since this build went live.

Questions

  1. Is authentication alone sufficient for “Recently Played,” or is at least one Game Center component (leaderboards, achievements, activities, multiplayer) required?
  2. Is there a typical propagation delay before “Recently Played” starts showing a newly enabled app/version?
  3. Is there anything else I should configure in App Store Connect or entitlements to make “Recently Played” visible?

Thanks for any help.

Answered by appledeveloper1234 in 854753022

Update: The “You started Playing XXX” activity finally showed up after about 6 days. I’m guessing Apple’s backend needs some time to generate/review the associated data?

To clarify, I’m referring to "All activity", not “Recently Played”.

Accepted Answer

Update: The “You started Playing XXX” activity finally showed up after about 6 days. I’m guessing Apple’s backend needs some time to generate/review the associated data?

App not showing in Game Center “All Activity” after release
 
 
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