Icon Composer and Xcode building time

Hi everyone,
I’ve run into a strange issue while building my app with Xcode 26 beta 6 (targeting iOS 26). When I include an app icon created using Icon Composer, the build time jumps to over 5 minutes. During this time, I noticed that a utility called AssetCatalogSimulatorAgent is consuming a significant amount of CPU.

If I remove the Icon Composer-generated icon from my target, the build completes in about 40 seconds. This behavior is consistent across multiple builds.

Has anyone else experienced this? Is there a known workaround or optimization for icons created with Icon Composer? I’d love to keep using the new icon format, but the build time is becoming a real bottleneck.

Thanks in advance!

I'm seeing the same thing. 4 minutes for a build and 400% CPU usage with AssetCatalogSimulatorAgent.

Ah, that's frustrating.

It would be helpful if you could file a feedback with a CPU sample of AssetCatalogSimulatorAgent

You can get a CPU sample either from activity monitor, or by running this in the terminal just before building.

sample AssetCatalogSimulatorAgent 120 -wait

Does the performance of the build change if you remove all of the groups and layers from the icon?

I ran some more tests.

  • Removing all groups and layers made the process as fast as it was without the Icon Composer icon.
  • Simplifying the .svg files slightly increased the speed (3.5 minutes instead of 5 minutes).
  • Using .png files instead of .svg gave me the same results (3.5 minutes).

In fact, I was using four groups with one layer each.
Using only two groups (the first with one layer and the second with three), I managed to compile in 2 minutes and 15 seconds (using the simplified .svg files).

@Glazier Sincerely, I don't know how to extract useful information about this issue from the sample utility output. Can you give me some tips?

Icon Composer and Xcode building time
 
 
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