Unity PolySpatia

Hello,

We are experiencing an issue with apparent lag or latency when interacting with objects in Unity using the XR Interaction Toolkit. Even when interactables are configured with the Movement Type set to Instantaneous, objects exhibit a noticeable delay when following hand movement. This issue is particularly apparent when the hand moves at higher speeds.

We would like to know: is any additional configuration required, or is there something else we need to do to resolve this?

Thank you very much for your assistance.

Answered by DTS Engineer in 855398022

Hello,

We're unable to provide support for Unity's XR Interaction Toolkit so suggest that you reach out to the Unity community with questions and concerns.

Thank you for your understanding.

Otherwise, it appears that experimenting with the Movement Type setting provides some value. I can speculate that Instantaneous implies 90Hz so a rapidly moving hand would need to update an attached "interactable" accordingly.

It's worth profiling with Instruments to help identify the source of high latency resulting in stutters w.r.t. Unity.

Hello,

We're unable to provide support for Unity's XR Interaction Toolkit so suggest that you reach out to the Unity community with questions and concerns.

Thank you for your understanding.

Otherwise, it appears that experimenting with the Movement Type setting provides some value. I can speculate that Instantaneous implies 90Hz so a rapidly moving hand would need to update an attached "interactable" accordingly.

It's worth profiling with Instruments to help identify the source of high latency resulting in stutters w.r.t. Unity.

im facing the same

Unity PolySpatia
 
 
Q