Images added in Reality Composer look darker in AR

I’m working with Reality Composer and noticed that images added directly to a scene appear significantly darker when viewed in AR. This seems different from how other objects in the scene respond to lighting, especially under varying real-world light conditions. Is this expected behavior? Are images treated with a different lighting model in Reality Composer? Is there any recommended way to get more consistent light response for image-based artworks?

When working with images in Reality Composer and noticing that they appear darker in AR compared to other objects, it's likely due to how images are handled differently in terms of lighting. Here are some insights and recommendations to achieve a more consistent lighting response for image-based artworks:

Expected Behavior and Lighting Model

Lighting Differences: Images: Typically, images are treated as materials with an albedo texture, meaning they reflect the light that hits them without additional complex interactions like specular highlights or subsurface scattering. This can make them appear darker if the scene lighting is dim or if the image lacks bright areas. Other Objects: 3D models often use more complex materials that include specular reflections and other lighting properties, which can make them appear brighter and more dynamic under varying lighting conditions. Lighting Models in Reality Composer: Reality Composer uses a simplified lighting model compared to full-fledged 3D engines. It primarily relies on ambient and directional lights, which might not fully illuminate textured images as expected.

Recommendations for Consistent Lighting

Increase Ambient Light: Adjust the ambient light in your scene to ensure that it provides enough illumination for images. Higher ambient light levels can help reduce the perceived darkness of images. Add Point or Spot Lights: Place additional point or spot lights in your scene to directly illuminate the images. Position these lights to mimic real-world light sources and enhance the visibility of image details. Adjust Image Material Properties: If Reality Composer allows, adjust the material properties of your images. Increasing the brightness or contrast of the image texture can help it stand out better in AR. Use Image Effects: Consider applying image effects or adjustments to enhance visibility. For example, increasing exposure or adding a slight glow can make images appear more vibrant. Preprocess Images: Edit your images before importing them into Reality Composer. Enhance brightness, contrast, and saturation to ensure they are more visible under various lighting conditions. Real-World Calibration: Test your AR experience in different real-world environments to understand how lighting conditions affect your images. Calibrate your scene's lighting settings based on typical lighting conditions where the AR experience will occur. Feedback and Iteration: Continuously test and iterate on your scene. Gather feedback on how images appear in different environments and make necessary adjustments to lighting and materials.

By understanding the differences in how images and other objects are lit in Reality Composer and applying these recommendations, you can achieve a more consistent and visually appealing AR experience for your image-based artworks.

Images added in Reality Composer look darker in AR
 
 
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