Hi,
Is there a resource or sample code about how to draw an outline around a mesh in RealityKit?
Typically, this is useful for visualizing a selection, like in Reality Composer Pro.
How to achieve such effect? A shader material? A post-process effect in ARView or RealityRenderer?
Methods such as duplicating the entity mesh, scaling it, and using material.faceCulling = .front did not look good in my experiments.
Thank you.