WWDC25 Houdini VR Optimisation Toolkit Texture Baking

The texture baking section of the WWDC25 session "Optimize your custom environments for visionOS" (https://youtu.be/RELnRZmb02c?t=1485) moves very quickly and leaves a lot unexplained. Has anyone worked through this part of the toolkit in practice and can speak to what's actually going on, particularly around projection baking and how it addresses the reprojection artifacts the presenter briefly mentions?

Thankyou

WWDC25 Houdini VR Optimisation Toolkit Texture Baking
 
 
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