SwiftUI Liquid Glass Menu briefly turns black after dismissing before returning to transparent glass

Hi, I’m seeing a visual issue with a SwiftUI Menu styled with Liquid Glass on iOS 26.

I have a top bar control where a Menu is inside a GlassEffectContainer. The menu label uses .glassEffect(.regular.interactive()), glassEffectID, and glassEffectUnion. The control normally looks translucent, matching the background correctly. But when I open the menu and then dismiss it, the glass control briefly becomes solid black for a moment before returning to the expected transparent/glass appearance.

This is visible especially on a colorful/blurred background:

Before opening the menu: the control is transparent Liquid Glass. Open the SwiftUI Menu. Dismiss the menu. The menu label/control briefly renders as a black pill. After a short delay, it returns to the correct transparent glass style. Here is the simplified structure:

@Namespace private var namespace

GlassEffectContainer(spacing: 18) {
    VStack(spacing: 4) {
        Menu {
            Button {
                selectedMode = .automatic
            } label: {
                Label("Automatic", systemImage: "wand.and.sparkles")
            }

            Button {
                selectedMode = .instant
            } label: {
                Label("Instant", systemImage: "bolt.fill")
            }

            Button {
                selectedMode = .thinking
            } label: {
                Label("Thinking", systemImage: "brain.head.profile")
            }

            Divider()

            Button {
                showSettings = true
            } label: {
                Label("Configure", systemImage: "slider.horizontal.3")
            }
        } label: {
            HStack(spacing: 8) {
                Image(systemName: selectedMode.icon)
                Text(selectedMode.title)
                Image(systemName: "chevron.down")
            }
            .padding(.horizontal, 16)
            .frame(minWidth: 92, minHeight: 48)
            .contentShape(RoundedRectangle(cornerRadius: 24, style: .continuous))
        }
    }
    .glassEffect(.regular.interactive(), in: RoundedRectangle(cornerRadius: 24, style: .continuous))
    .glassEffectUnion(id: "smart-intelligence-connected-menu", namespace: namespace)
    .glassEffectID("smart-intelligence-menu-pill", in: namespace)
    .buttonStyle(.plain)
    .labelStyle(.iconOnly)
}

I also tried applying .buttonStyle(.glass) directly to the Menu, and tried moving the glass effect between the Menu label and the wrapper VStack. The issue still appears: after dismissing the menu, the glass label briefly falls back to a solid black appearance before the transparent glass effect recovers.

Is this expected behavior for SwiftUI.Menu with Liquid Glass, or is there a recommended way to avoid this black flash after menu dismissal? Should Menu labels avoid .glassEffect(.regular.interactive()) / GlassEffectContainer, or is there a different modifier order recommended for iOS 26? Thanks for reply.

SwiftUI Liquid Glass Menu briefly turns black after dismissing before returning to transparent glass
 
 
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