Good Morning!
Following the RCP 3 lightmap workflow: I've added Lightmap components to my entities and hit Bake, but I get "Lightmap bake failed: no lightmappable entities found — enable Process for Lightmaps in an asset's Geometry Transform Settings." I can't locate that flag anywhere in the GUI, and my scene objects are prototype instances. Could you walk through the complete end-to-end setup for baking lighting: where the Process for Lightmaps flag actually lives (on the instance or the source asset?), whether lightmap UVs must be authored or are auto-generated, and how the Lightmap component relates to that eligibility flag?