RCP 3's Animation Graph covers state machines and blending of imported clips. As an animator, is there now any in-editor support for authoring or editing animation curves and keyframes directly — a graph editor or dope sheet — or must all keyframe animation still be authored in a DCC (Maya/Blender) and imported as clips?
Hello, all keyframe animation must be authored in a DCC. We do not have support for key framing, or a curve editor. There is support in RCP3 for taking an existing animation clip, and adding additional actions, such as adding "Play Audio" at specific points in the animation.
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