Real Animation Graph with Curves and Keyframes

RCP 3's Animation Graph covers state machines and blending of imported clips. As an animator, is there now any in-editor support for authoring or editing animation curves and keyframes directly — a graph editor or dope sheet — or must all keyframe animation still be authored in a DCC (Maya/Blender) and imported as clips?

Answered by Apple Designer in 891481022

Hello, all keyframe animation must be authored in a DCC. We do not have support for key framing, or a curve editor. There is support in RCP3 for taking an existing animation clip, and adding additional actions, such as adding "Play Audio" at specific points in the animation.

You can use https://developer.apple.com/feedback-assistant/ to send us any feedback. Thanks!

Hello, all keyframe animation must be authored in a DCC. We do not have support for key framing, or a curve editor. There is support in RCP3 for taking an existing animation clip, and adding additional actions, such as adding "Play Audio" at specific points in the animation.

You can use https://developer.apple.com/feedback-assistant/ to send us any feedback. Thanks!

Real Animation Graph with Curves and Keyframes
 
 
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