The new GaussianSplatComponent: what's the supported ingestion path — standard .ply splats, .spz, or a conversion step inside RCP? And can a splat coexist in a scene with mesh geometry and depth-sort/occlude correctly against it, or are splats a separate pass with no depth interaction with meshes?
The standard ingestion path for now is .ply. See the sample Gaussian splats on visionOS for a demonstration of the suggested ingestion path from a .ply file. The sample also demonstrates how to render it using a GuassianSplatResource and a GaussianSplatComponent.
Splats can coexist in a scene with mesh geometry and do sort as expected.