Creation of 3d Assets and Inclusion in RCP3 for use in Package called by visionOS App

Currently, I have a very basic entity in RCP that I call in my app's immersive view based on an included Package. I'm trying to get a much better 3d asset to use in my app instead. I've been afraid to put much effort into learning Blender to create and export an USDx asset for import into RCP3 (it's a whole world of learning itself...). I may be able to start using agents like Codex tied into Blender to see if I can more quickly create a 3d asset. I tried using the new AI assistant in RCP3 and it seems like I could create a 3d entity, but I'm not sure it will be the level of detail I want.

Any high-level advice for the workflow (nowadays with AI agents) to create a desirable 3d asset, get it into RCP3, and then into Xcode?

Creation of 3d Assets and Inclusion in RCP3 for use in Package called by visionOS App
 
 
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