Is it possible to utilize exr light maps rendered externally, for example in Blender, in Reality Composer Pro 3?
I am thinking there might be a light map node in the material graph editor, that uses the same mixing modes as internally generated light maps, allowing workflows where light maps are rendered externally.
Yes absolutely! You can place an entity with a ImageBasedLightComponent in your scene, and initialize it with an EnvironmentResource that uses your .exr data. Then attach an ImageBasedLightReceiverComponent to any entity that should receive environment lighting from your resource. Note that you can place the component on a container entity and each of the sub-entities will recursively receive your environment lighting.
Thank you for your question!