Currently, I have a very basic entity in RCP that I call in my app's immersive view based on an included Package. I'm trying to get a much better 3d asset to use in my app instead. I've been afraid to put much effort into learning Blender to create and export an USDx asset for import into RCP3 (it's a whole world of learning itself...). I may be able to start using agents like Codex tied into Blender to see if I can more quickly create a 3d asset. I tried using the new AI assistant in RCP3 and it seems like I could create a 3d entity, but I'm not sure it will be the level of detail I want. Any high-level advice for the workflow (nowadays with AI agents) to create a desirable 3d asset, get it into RCP3, and then into Xcode?
Hi! In general, the workflow is the same whether you use an AI agent or create things manually (or a combination of both). You must create a USDZ version of the asset or create it directly within Reality Composer Pro, and then use Reality Composer Pro to place your content and develop your experience around it.
Depending on the nature of your game, the AI Assistant is a good place to start with proving out your ideas.
However, I do think there's value in learning a DCC like Blender or partnering with an artist who knows the tools once you're ready.
Depending on the nature of your application or game, you will likely need to still apply animations and skeletons to them or customize them beyond what an agent might allow you to do. While there are tools to automate that, and certainly an LLM like Codex could guide you, learning the basics will help accelerate you and are valuable skills to have for spatial experiences.