Bake texture option in reality composer?

Hello guys, Reality composer pro really packed with a lot of math tools. i can easily create modular textures just as good as substance painter's smart materials and then reuse them across my games with minor node seed changes.

The problem is, they will calculate in real time.

Considering every game needs baked textures, Is there any future plans to develop a baking system inside reality composer pro ?

Bake texture option in reality composer?
 
 
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